Vulkan is the next-generation version of OpenGL, and like DirectX 12, it is based on AMD’s proprietary Mantle API. The difference is that Vulkan is an open source graphics API that promises to greatly improve the performance of 3D applications by giving developers access to the underlying hardware. Vulkan 1.3.219 is currently released, and this update includes a new extension. Update: apiext requires Vulkan 1.1: VK_EXT_mesh_shader in XML is…

#Vulkan #Released #Graphics #API #Specification

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