ArmorLab is an AI-powered texture authoring software that generates PBR textures using text cues or by dragging and dropping your photos.
If you want to compile the git version of ArmorLab, you need to install Visual Studio – Windows, clang + deps – Linux, Xcode – macOS / iOS, Android Studio – Android and git.
A Windows version is already available. Linux and macOS versions coming soon. On the desktop, ArmorLab is a portable application that requires no installation, just unzip and run.
ArmorLab runs on the GPU by default, and its processing time depends on the performance of the graphics card. GTX 1060/6GB or higher is recommended. You can choose to disable GPU inferencing at the expense of processing time. With GPU inference disabled, ArmorLab will benefit from the performance of a multi-threaded CPU.
git clone --recursive https://github.com/armory3d/armortools cd armortools/armorlab # Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `Assets/models` using 7-Zip - Extract Here
# Unpack `..\armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) ..\armorcore\Kinc\make --from ..\armorcore -g direct3d11 # Open generated Visual Studio project at `build\ArmorLab.sln` # Build and run for x64 & release # Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
Linux wip-cpu only
../armorcore/Kinc/make --from ../armorcore -g opengl --compiler clang --compile cd ../armorcore/Deployment strip ArmorLab ./ArmorLab ../../armorlab/build/krom
macOS wip- Apple Silicon Only
../armorcore/Kinc/make --from ../armorcore -g metal cp -a build/krom/ ../armorcore/Deployment # Open generated Xcode project at `build/ArmorLab.xcodeproj` # Build and run
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