vkQuake is a port of id Software’s Quake that uses Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm and QuakeSpasm-Spiked port, and runs all mods compatible with QuakeSpasm, such as Arcane Dimensions.

Improvements to QuakeSpasm include:

  • Multi-threaded rendering and loading performance is better
  • Games can run at frame rates higher than 72Hz without breaking physics
  • Underwater effects software similar to Quake
  • Better color accuracy reduces banding in dark areas
  • Proper mip mapping of water surfaces to reduce aliasing
  • Native support for anti-aliasing and anisotropic filtering
  • 8-bit color simulation
  • Scaled pixelated look
  • Mod menu for easy mod loading
  • A more modern protocol to avoid some movement issues (from QSS)
  • Support for custom mod HUD (from QSS)
  • Support for scriptable particles (from QSS)

vkQuake demonstrates basic usage of the API. For example, it demonstrates render passes & sub passes, pipeline barriers and synchronization, compute shaders, push and specialization constants, CPU/GPU parallelism and memory pools.

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