Krakatoa for Autodesk Maya (also known as KrakatoaMY or KMY for short) is a volumetric particle rendering plug-in that uses the C++ interface of Thinkbox Software’s Krakatoa renderer for Linux, macOS and Windows operating systems.

The first public Build was released on February 21, 2013. Note that this version number corresponds to the Krakatoa core renderer version shared by Krakatoa MX and Krakatoa SR. All Krakatoa implementations share the same rendering core, and with the same particle data and settings, should produce the same, pixel-accurate output.

KrakatoaMY is fully integrated in the Maya user interface. It implements various dedicated scene objects such as PRT Loader for sequence loading of particles from external files, PRT Volume and PRT Surface for converting geometry and surfaces into point clouds. v2.3.0 introduces support for a Magma node-based channel editing system, allowing complex operations on large numbers of particles, getting data from other particles and scene meshes, and more.

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