Permafrost Engine is an OpenGL 3.3 real-time strategy game engine written in C, made in the image of old classics, but with some modern ideas.
engine display


Engine Features
- OpenGL 3.3 Programmable Pipeline
 - Skeletal animation with GPU skinning
 - Directional Light and Shadow Mapping
 - Rendering of water (including reflection, refraction, soft edge effects).
 - Export/import game entities from ASCII files
 - event system
 - UI framework (based on Nuklear)
 - Efficient Raycasting
 - Map/Scene Editor
 - suspend/resume system
 - Fast rendering of huge maps
 - Map navigation graph/grid generation
 - Efficient Spatial Indexing Using Quadtrees
 - Efficient real-time tracking of members of dynamic spatial regions
 - Audio system supporting positional effects and multi-channel global effects
 - Ranged combat using efficient projectile physics simulation
 - Supports different resolutions and aspect ratios
 - Configurable graphics settings
 - Save and restore any engine session, including the state of all Python definitions
 - Advanced debug visualization and analysis tools
 - Cross-platform (Linux and Windows)
 - …
 
rely
- SDL2 2.0.10
 - GLEW 2.1.0
 - python 2.7.17
 - openal-soft 1.21.1
 - stb_image.h, stb_image_resize.h
 - khash.h
 - nuklear.h
 
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